Animation.play

Starts the animation for @self.

If the animation is playing, paused or has been completed, restarts it from the beginning. This allows to easily play an animation regardless of whether it's already playing or not.

Sets [property@Animation:state] to ADW_ANIMATION_PLAYING.

The animation will be automatically skipped if [property@Animation:widget] is unmapped, or if [property@Gtk.Settings:gtk-enable-animations] is FALSE.

As such, it's not guaranteed that the animation will actually run. For example, when using [func@GLib.idle_add] and starting an animation immediately afterwards, it's entirely possible that the idle callback will run after the animation has already finished, and not while it's playing.

class Animation
void
play
()

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